They are a bit more controllable when it comes to blocking as they are the only players on the team without Frenzy. The Khorngors are almost certainly going to be doing a lot of heavy lifting when it comes to carrying the ball. Getting Guard on the team will really help a lot to work around this issue. The Linemen might be a liability starting with an average strength and Frenzy, watch out for Frenzy traps where a favourable initial block can turn into a detrimental turnover inducing second block. You’ll want to maximise the amount of hits you can get in and really work around this.
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Khorne teams have pretty decent strength to combine with Frenzy.
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If you can work around Frenzy then it offers a lot of benefits. Combining that with a lot of Frenzy can make them tricky to play as a fresh team, especially so for newer coaches. Both incarnations feature a lot of players with Frenzy, which is what would be expected from team that worships the Chaos Blood God, Khorne.Īs is typical for a Chaos team, they come devoid and the common fundamental skills such as Block and Dodge.
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Introduced by Games Workshop late in 2021 Khorne teams officially make their way to tabletop after already being seen (in a different form) in the digital version of Blood Bowl. Claws, Frenzy, Loner (4+), Mighty Blow (+1), Unchannelled Fury